![]() ![]() Why do I fail if I move 10 feet outside the mission area? And why does just driving into the mission area start a mission? Seriously, the body physics and horrible death animations are worse than FC1 from 10 years ago! Why not just have context sensitive interactions? Staring at a ledge or a box until a prompt for grab or open pops up kills immersion. The skills were ridiculous and just padded the playtime (why is cooking a grenade and sliding a skill? Why not just let me throw a knife by equipping it rather than making it a skillpoint based QTE?) ![]() The horrible HUD(Giant flashing symbols, outlines, and prompts everywhere, WTF?) In addition to the unskippable cut scenes, Here is what ruined it for me: When the game was good it was great (unscripted, dynamic interactions and taking over camps), but when it was bad it was really bad. ![]() I also stopped playing the game after around 15 hours.
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